![]() You will be able to manage, create, and use locally stored assets (including materials, objects, environments, and more). This feature was available for Blender 2.93, under an experimental tag, so this is the official debut. Here comes the Asset Browser, looming out of its former hiding place, for Blender 3.0. Separate presets are available for viewport and render sampling, as well as a new time-based rendering limit option.Ī new scrambling distance is located in the Distance Scrambling, where you can increase performance in some scenes, by controlling the amount of correlation between pixels. The new sample tools is accompanied by re-design of the sampling user interface and defaults settings, taking center stage as the preferred way to use cycles and reflecting the improved adaptive sampling.
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